A downloadable game for Windows

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Made for the Mechjam VI jam.

A beat 'em up through an incomprehensibly large facility in space. Use your guitar hero powers OCPA (Onboard Combat Prediction Algorithm) to parry, slash, and dance your way through enemies.

You've been assigned a new handler too. How will this mission go?

CREDITS:

By Marko Popovic (aka mrkogamedev)

Some sci-fi textures: llexandro (DeviantArt)

Explosion sprites: BDragon1727 (Itch.io)

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authormrkogamedev
GenreRhythm, Action
Made withUnreal Engine, Blender, Aseprite
Tags3D, Difficult, Female Protagonist, Mechs, Pixel Art, Retro, Sci-fi, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

MECHA_BEAT_v0.0.2.zip 210 MB
OG MechJam VI Version 194 MB

Comments

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(+2)

this game is really good, but even after the patch the way it handles enemy introductions is unkind. it immediately introduces new enemies into groups with old ones without having you ease into fighting the new ones first. the orange bars are incredibly hard to hit because there seems to be a cooldown between parrying and hitting, and this becomes a problem for newer players who immediately need to learn them alongside the yellow bars. also please let us skip the tutorial unless im missing something that lets you do that </3

Really fun game, however, there is a bug where the custom song plays twice, and the audio is unsynchronised

(3 edits) (+1)

i adore this game concept, like the fire ants are at first absolutely unfair getting used to, but man they are fun to interweave attacks between.
I would love to buy a full version of this someday on steam, even if its change are just like 2 more enemies and like 2 recolored interiors.

biggest critique i have is that the dodge only goes forward and doesnt follow movement direction, so the electric ants are best taken care of when spacing and not interweaving between dodging them to the left or right or up or down.

the biggest point also here is that when performing special inputs the enemy attack indicators disappear so i cant get ready for blocking after doing the spin-attack.

-Spoiler-
the subversion of the boss also going to fully auditory info qtes is such a nice conversion of gameplay, thats an amazing idea. 

(+1)

just love it